Welcome to The Realm of Rydion
This is a list of spells and information regarding time stamp rules. Please refer back often as more spells may be added.
Time Stamp Guide For Spells:
00, 0, 9, 7, 5, 3, --- 2, 4, 6, 8, 1, 11
Perfect Hit +, Direct Hit, Excellant, Good hit, Moderate, Minor ---Barely miss, miss, Very Bad, Very-, Spell Backfires, MAJOR backfire
*With 11, 1, 00, and 0 there could be other advantages or disadvantages as well. IE: 1, your wand could break. 00, you could get more out of your spell or increased magic sensations/reactions. Play it off fairly. Have fun with it.
Magic
Remember to follow the time stamp rules. Not all magic spells will be known by your character. Be sure to check your characters race/skills and class section to know whether or not you may use certain spells.
Psionics are different from magic spells. A Mage or caster must learn/say their spell for the magic to work. Psionics use the power of their minds. It is far more difficult to learn. It is usually only mastered by those born with the abilities. And due to the nature of a Psionisist the class is only available to good/good-neurtal align'd characters.
Psionics are naturally able to see through illusions and hidden/invisible things. They are usually immune to all mind 'spells' cast upon them because they are mentally superior due to the fact of where their power comes from. They naturally know when a person is lieing to them. They have a few other enhanced skills that I will get into later. A psionic cannot be a warrior. But can be a ranger. Holy Guardians, Guardians, Knight of the Realm and Gods also have psionic abilities.
Psionic Spells/Abilities
Psionic Blast -sends mental attack comparable to a migrane, if time stamp is high (7 or above) enough the target will be blinded for two rounds and dizzy
Headache/Migrane- gives target a headache or migrane, the migrane having the affects of one. ie: light sensitive, dizzy, nausea
Memory Wipe- Can remove or alter one memory at a time from a target
Nightmare- causes target to have nightmare of psionics choice it will feel real
Scan thoughts- scans the surface thoughts of a person
Deep Scan- Scans blocked or hidden thoughts/memories of a person
Block Memory- can cause temporary amnesia or permanant to hide a memory
Remove Block- removes the 'block memory' ends the amnesia
Control Thought- can insert ideas/feelings/memories into targets mind
Control Actions- can force target to do the will of the psionic, must be repeated every four rounds, High level psions can control a person for days only having to repeat a key word to continue the mind control
Iron Will-prevents magic/psion attacks, mental barrier must be done once a day
Tower of Spiked Will- prevents magic/psion attacks, mental barrier must be done every three hours, attacker will feel as if striken by daggers all over their body (if greater than 7) attacker will fall asleep as well
Tk Minor/Tk Moderate/Tk Major/Summon/Teleport
Insanity- alot like lobotomy but the target will fall into a trance living their worse nightmare over and over again loosing all ability to function
lobotomy- removes certain abilities from target ie: mages ability to read spells
Energy blast- sends a mental energy blast to target comparable to being electricuted, (if 5 or above) target is unable to move for two rounds
Illusion- puts a realistic thought or vision into targets mind. (5 or higher lasts three rounds)
Energy Drain- will drain the mental energy of a target refilling or combining the energy with the psion
Mental Stability- eases the mind of the insane, calms people, helps on get clear thoughts
Refresh-a psion recharges by breathing and or meditating deeply.
Amplify- enhances targets emotion/ability/skills/spells, can be used on self as well
Mind over Matter- Can change the mass/matter of an object into something less damaging/remove a magic curse or evil spell/transform self into another likeness ie: glamour
Mental Barrier Advanced- puts protective mental barrier around person/target/object/area. Must be done once a day unless under attack then must be done every three hours.
Aura Scan- scans targets aura to detect negative spells/curses/injuries, can be used like diagnosis
Cleansing- heals the mind after attacks good for use when begining meditation
Psionic Touch- Mental healing ability. Psions can see 'inside' a person to find the injury and heal it with thought alone
Mind Dance- Allows psion to enter the mind of another when they are in a coma or almost dead/newly dead to find out information/get memories/thoughts etc
Mind Trance- Sends target into a trance like state of the psions choice for three rounds
Psionic Invasion- Completely takes over ones mind making that person their 'minion' of sorts. Must be done once a day. NPC...Must be done twice a day for chars. Must be approved by Chars unless char is evil and attacked.
Etheral Travel- psions can travel to the spiritual and etheral planes to battle or find others. They are fully protected while they are doing so. Their mental defenses are on high at all times.
Sleep walk- A psion can enter a sleeping persons mind and make them do their will in a sleep walking state. They will have no knowledge of doing so when they wake up.
Sleep/Charm/Mirror Image Advanced/
A psion can soar. Which is advanced flying. They can naturally spider walk. Their stealth skills are amazing.
Psions have advanced senses as their mental abilities are vast. Their heightened senses are very useful in all areas. They do not need light even in the darkest places to see.
Due to the amazing power of psionics they are usually feared and shuned from society. Most will hide their skills. But many are more comfortable with themselfs and at times rather arrogant and just don't give a hell.
This is a more in depth list of Psionic powers I have found.
1ST-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Astral Traveler: | Enable yourself or another to join an astral caravan-enabled trip. |
Attraction: | Subject has an attraction you specify. |
Bolt: | You create a few enhanced short-lived bolts, arrows, or bullets. |
Call to Mind: | Gain additional Knowledge check with +4 competence bonus. |
Catfall: | Instantly save yourself from a fall. |
Conceal Thoughts: | You conceal your motives. |
Control : | Take control of nearby open flame. |
Control Light: | Adjust ambient light levels. |
Create Sound: | Create the sound you desire. |
Crystal : | Ranged touch attack for 1d6 points of piercing damage. |
Daze, Psionic: | Humanoid creature of 4 HD or less loses next action. |
Deceleration: | Target’s speed is halved. |
Déjà Vu: | Your target repeats his last action. |
Demoralize: | Enemies become shaken. |
Detect Psionics: | You detect the presence of psionics. |
Disable: | Subjects incorrectly believe they are disabled. |
Distract: | Target is confused on Listen, Search, Sense Motive, and Spot checks. |
Ecto ProtectionA: | An astral construct gains bonus against dismiss ectoplasm. |
Empathy: | You know the subject’s surface emotions. |
Empty Mind: | You can empty your own mind to meditate or use this to attack target to confuse them as they attack. |
Energy Ray: | Deal minor energy (cold, electricity, fire, or sonic) damage. |
Entangling Ectoplasm: | You entangle a foe in sticky goo. |
Far Hand: | Move small objects at a limited distance. |
Float: | You buoy yourself in water or other liquid. |
Force Screen: | Invisible disc provides +4 shield bonus to AC. |
Grease, Psionic: | Makes 10-ft. square or one object slippery. |
Hammer: | Psionic weapon comparable to war hammer |
Inertial Armor: | Tangible field of force provides you with +4 armor bonus to AC. |
Know Direction and Location: | You discover where you are and what direction you face. |
Matter Agitation: | You heat a creature or object. |
Mind Thrust: | Deal minor damage to target. IE. headache or shove. |
Missive: | Send a one-way telepathic message to subject. |
My LightA | Your eyes emit 20-ft. cone of light. |
Sense Link: | You sense what the subject senses (single sense). |
Skate: | Subject slides skillfully along the ground. |
Synesthete: | You receive one kind of sense when another sense is stimulated. |
Telempathic Projection: | Alter the subject’s mood. |
Vigor: | Ability to refresh someone's energy. |
2ND-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Bestow Power: | Ability to grant one minor psionic power to person for two rounds. |
Body Equilibrium: | You can walk on nonsolid surfaces. |
Cloud Mind: | You erase knowledge of your presence from target’s mind. |
Concealing Amorpha: | Quasi-real membrane grants you concealment. |
Concussion Blast: | Deal mental attack force damage to target. Leaves target confused/dazed for two rounds. |
Control Sound: | Create very specific sounds. |
Detect Hostile Intent: | You can detect hostile creatures within 30 ft. of you. |
Ego Whip: | daze for 1 round. |
Elfsight: | Gain low-light vision, bonus on Search and Spot checks, and notice secret doors. |
Energy Adaptation, Specified: | Gain resistance against one energy type. |
Energy Push: | knock subject back. |
Energy Stun: | stun target if it fails both saves. |
Feat Leech: | Borrow another’s psionic or metapsionic feats. |
Id Insinuation: | Swift tendrils of thought disrupt and confuse your target. |
Identify, Psionic: | Learn the properties of a psionic item. |
Inflict Pain: | Telepathic stab gives your foe wound like a stab from a dagger. |
Knock, Psionic: | Opens locked or psionically sealed door. |
Levitate, Psionic: | You move up and down via mental support. |
Mental DisruptionA: | Daze creatures within 10 feet for 1 round. |
Missive, Mass: | You send a one-way telepathic message to an area. |
Psionic Lock: | Secure a door, chest, or portal. |
Sense Link, Forced: | Sense what subject senses. |
Share Pain: | Willing subject takes some of your damage. |
Sustenance: | Go without food and water for one day. |
Swarm of Crystals: | Crystal shards are sprayed forth doing slashing damage. |
Thought Shield: | Keeps others from scanning even your deepest thoughts. |
Tongues, Psionic: | You can communicate with intelligent creatures. |
3RD-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Body Adjustment: | Changes the look or form of a certain part of your body. Not an illusion spell. |
Body Purification: | Removes curses and or poison from your body. |
Danger Sense: | Ability to sense danger and or traps. |
Darkvision, Psionic: | See 60 ft. in total darkness. |
Dismiss Ectoplasm: | Dissipates ectoplasmic targets and effects. |
Dispel Psionics: | Cancels psionic powers and effects. |
Energy Bolt: | Deal 5d6 energy damage in 120-ft. line. |
Energy Burst: | Deal 5d6 energy damage in 40-ft. burst. |
Energy Retort: | Ectoburst of energy automatically targets your attacker for moderate damage once each round. |
Energy Wall: | Create wall of your chosen energy type. |
Keen Edge, Psionic: | Doubles normal weapon’s threat range. |
Mental Barrier: | Gain +4 deflection bonus to AC until your next action. |
Mind Trap: | Drain enery from anyone who attacks you with a telepathy power. Leaves attacker confused for one round. |
Psionic Blast: | Stun creatures in 30-ft. cone for 1 round. |
Share Pain, Forced: | Unwilling subject takes some of your damage. |
Telekinetic Force: | Move an object with the sustained force of your mind. |
Telekinetic Thrust: | Hurl objects with the force of your mind. |
Time Hop: | Subject hops forward in time 1 round/level. |
Touchsight: | Your telekinetic field tells you where everything is. |
Ubiquitous Vision: | You have all-around vision. |
4TH-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Aura Sight: | Reveals creatures, objects, powers, or spells of selected alignment axis. |
Correspond: | Hold mental conversation with another creature at any distance. |
Death Urge: | Implant a self-destructive compulsion. |
Detect Remote Viewing: | You know when others spy on you remotely. |
Dimension Door, Psionic: | Teleports you short distance. |
Divination, Psionic | Provides useful advice for specific proposed action. |
Empathic Feedback: | When you are hit in melee, your attacker takes damage. |
Energy Adaptation: | Your body converts energy to harmless light. |
Freedom of Movement, Psionic: | You cannot be held or otherwise rendered immobile. |
Intellect FortressA: | Those inside fortress take only half damage from all powers and psi-like abilities until your next action. |
Mindwipe: | Subject’s recent experiences wiped away, bestowing negative levels. |
Personality Parasite: | Subject’s mind calves self-antagonistic splinter personality for 1 round/level. |
Psychic Reformation: | Subject can choose skills, feats, and powers anew for previous levels. |
Telekinetic Maneuver: | Telekinetically bull rush, disarm, grapple, or trip your target. |
Trace Teleport: | Learn destination of subject’s teleport. |
Wall of Ectoplasm: | You create a protective barrier. |
5TH-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Adapt Body: | Your body automatically adapts to hostile environments. |
Catapsi: | Psychic static inhibits power manifestation. |
Ectoplasmic Shambler: | Foglike predator deals 1 point of damage/two levels each round to an area. |
Incarnate: | Make some powers permanent. |
Leech Field: | Drains energy from opponent each time one of psion attacks hit. |
Major Creation, Psionic: | As psionic minor creation, plus stone and metal. |
Plane Shift, Psionic: | Travel to other planes. |
Psychic Crush: | Brutally crush subject’s mental essence, reducing subject to -1 hit points. Target will be unable to attack or defend for two rounds. |
Shatter Mind Blank: | Cancels target’s mind blank effect. |
Tower of Iron WillA: | Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn. |
True Seeing, Psionic: | See all things as they really are. |
6TH-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Aura Alteration: | Repairs psyche or makes subject seem to be something it is not. |
Breath of the Black DragonA: | Breathe acid for 11d6 damage. |
Cloud Mind, Mass | Erase knowledge of your presence from the minds of one creature/level. |
Contingency, Psionic: | Sets trigger condition for another power. |
Co-Opt Concentration: | Take control of foe’s concentration power. |
Disintegrate, Psionic: | Turn one creature or object to dust. |
Fuse Flesh: | Fuse subject’s flesh, creating a helpless mass. |
Overland Flight, Psionic: | You fly at a speed of 40 ft. and can hustle over long distances. |
Remote View Trap: | Deal 8d6 points electricity damage to those who seek to view you at a distance. |
Retrieve: | Teleport to your hand an item you can see. |
Suspend Life: | Put yourself in a state akin to suspended animation. |
Temporal Acceleration: | Your time frame accelerates for 1 round. |
7TH-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Decerebrate: | Remove portion of subject’s brain stem. |
Divert Teleport: | Choose destination for another’s teleport. |
Energy Conversion: | Offensively channel energy you’ve absorbed. |
Energy Wave: | Deal 13d4 damage of your chosen energy type in 120-ft. cone. |
Evade Burst: | You take no damage from a burst on a successful Reflex save. |
Insanity: | Subject is permanently confused. |
Mind Blank, Personal: | You are immune to scrying and mental effects. |
Moment of Prescience, Psionic: | You gain insight bonus on single attack roll, check, or save. |
Oak BodyA: | Your body becomes as hard as oak. |
Phase Door, Psionic: | Invisible passage through wood or stone. |
Sequester, Psionic: | Subject invisible to sight and remote viewing; renders subject comatose. |
Ultrablast: | Deal massive psionic blast damage in 15-ft. radius. |
8TH-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Bend Reality: | Alters reality within power limits. |
Iron Body, Psionic: | Your body becomes living iron. |
Matter Manipulation: | Increase or decrease an object’s base hardness by 5. |
Mind Blank, Psionic: | Subject immune to mental/emotional effects, scrying, and remote viewing. |
Shadow Body: | You become a living shadow (not the creature). |
Teleport, Psionic Greater: | As psionic teleport, but no range limit and no off-target arrival. |
Refresh: | You regenerate psionic power 1/4 strength per round. |
9TH-LEVEL PSION/WILDER POWERS
Power Name | Brief Description |
---|---|
Affinity Field: | Effects that affect you also affect others. |
ApopsiX: | You delete target’s psionic powers. |
Assimilate: | Incorporate creature into your own body. |
MicrocosmA: | Creature or creature lives forevermore in world of his own imagination. |
Reality RevisionX: | As bend reality, but fewer limits. |
Timeless Body: | Ignore all harmful, and helpful, effects for 1 round. |
Magic List
Detection
Detect Invisible
Detect Hidden
Detect Good
Detect Evil
Detect Magic
Identify
Know Alignment
Cure
Diagnosis (Cleric/Guaridan Only)
Cure Light
Cure Moderate
Heal (May not heal entire wound. Cleric/Guardian)*
Cure Blind
Cure Poison
Calm
Dispell Curse (Clerics/Guardians Only)*
Cancelation (Cancels magic one spell at a time)
Create
Create Water
Create Spring
Create Food
Create Light
Create Wind*
Create Storm (Rangers Only)*
Create Fire
Continual Light
Control Weather*
Enhancement
Armor
Shield
Static Shield*
Bark Skin
Iron Skin
Giant Strength (lasts two rounds. Warriors Only)*
Haste (lasts two rounds)*
Invisibility (Will not be completely invisible. Faded)
Fly (Float, hover no flying)
Vice Grip (Prevents one from being disarmed)*
Force Shield (Makes one take only half damage)*
Enchant Armor
Enchant Weapon
Bless (Can be used on person or item)
Far Sight (Natural to Elves/Drows. Lets char see at a great distance up to 1 mile. Elves/Drow this is a natural skill allowing up to 7 miles))*
Stealth/Transportation
Invisibility
Pass Door
Teleport (can only move small distances max=20 ft)*
Teleport Object (same as above)*
Summon (brings an object to you even if from another room. You need a 7 or higher for this to work)*
Gate (Opens a gate to another destination. Must get 7 or higher for it to work)*
Safe Guard (Prevents object from being summoned. Must be done before summon charm.)*
Sure Footing (Prevents one from tripping/slipping)*
Spiders Walk (Allows one to walk on walls/ceilings)*
Silence 15-20 ft. radius (check your class spell list)*
Attack
Poison
Blindness
Curse
Lightning Bolt
Chain Lightning
Lightning Storm
Fire Ball
Fire Wall
Fire Blast (Issues a spray of fire to target)*
Water/Ice Ball
Water/Ice Wall
Water/Ice Blast (Issues a spray/blast of water or ice)*
Devistation (Target experiences massive amounts of pain for two posts cannot defend. Must get 9 or higher on attacks)*
Attacks Continued
Energy Drain
Charm
Sleep
Energy Blast (Like Fire Blast)
Illusion
Mirror Image (One image no mass)
Advanced Mirror Image (Three images with mass but if hit they vanish)
Vivid Image(Up to four images solid in mass. Will not fade when hit. Can be used as shield or can fight. Mage must redo every three rounds to continue spell.))*
Special Spells
Camoflague (Let's person blend into any natural background) Ranger Only
Animal Afinity (Char can gain the trust of an animal. Larger animals one must get 7 or above. Evil or attacking animals one must get 0 or 00) Ranger Only
Animal Speak (Can communicate with animals. Evil or attacking animals must get 9 or higher)) Ranger Only
Create Gem (Creates Gems of Gate) Ranger Only
Entangle (creates vines from the ground evil indoors that will tangle themselves around the attacker's legs holding them in place. 7,9 = two rounds, 0,00 = three rounds))
Magical Barrier (Places protective magic barrier around a room/ section of land so that NO negative energy or unwanted magic may enter) Holy Guardian. (High level mages can do these as well but must be repeated daily)
Sheild Major (Creates magical barrier around mage lasting two rounds prevents magic and or weapons from attacking. Unless weapons are of evil alliance. Mage will take half damage)
Static Shield (Creates a shield around Mage that will emite a static blast at the attacker every time the attacker attacks the mage. Good for two rounds. Must get 7 or above) Mage/Cleric
Healing Touch (Will bring back a character that is newly dead or severly wounded. Must get 9 or greater. Get's two tries.) Cleric/Guardian
Hell's Fury (Emits Energy blast, poisons, blinds and puts target through emense pain for three rounds. Leaves target unable to attack/defend for two rounds Must get 7 or higher. If target is NOT a NPC they have a chance to save. Must get a 7 or higher. If saved they will recieve half damage.) Dark Lord/Lordess
Screech (Emites a loud ear piercing sound at the target that will leave them unable to move or think for one round. Escape tactic) Dark Lord/Lordess
Divine Light (Bless, Protect good, Forcewall, Detect Evil, Iron Flesh on character good for three rounds. Must get 5 or higher) Guardian/Cleric